6/21/2023 0 Comments Virtual world twinity![]() ![]() "They are two separate markets but you can bring things from each. "Virtual worlds are about experimenting and doing something different," she said.Ĭloser ties with social networking are inevitable though, she thinks. She can see how more direct links to the high street would offer new ways to monetise such worlds but she is ambivalent about how much actual gamers want to bring the two together. Jessica Mulligan is the chief operating officer of ImaginVenture, a Swedish business incubator interested in virtual worlds. "Teenage boys are the biggest users but for adults there is a need to improve their real lives rather than escape from them," he said. "Fantasy worlds give you freedom and allow you to fly but the fantasy element limits them for the real world," said Jochen Hummel, the chief executive of Metaversum, the company behind Twinity. People can explore their city of choice, visit shops, art galleries and museums and build apartments. Next year a virtual London will be available with online models of Singapore and New York joining at some point after that. So far it has launched virtual Berlin - a faithful replica of the real thing - to public trial. Hoping to change that is Twinity, one of a growing number of games determined to make a link between the virtual world and the real.Ĭapturing the twin trends of social networking and fascination with 3D worlds, the Berlin-based firm is creating a backdrop that allows users to hang out in some of the world's most famous cities. Metaversum chief executive Jochen Hummel says people can feel as though they have been to a city. Twinity is a virtual world from Metaversum with avatars that walk around real cities. ![]()
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